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Old January 5th, 2021, 01:15 PM
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Default Sathyabama Institute of Science and Technology LL.B - LL.B SBMA4005 Virtuality and Augmented Reality Syllabus

Sathyabama Institute of Science and Technology LL.B - LL.B SBMA4005 Virtuality and Augmented Reality Syllabus

SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY SCHOOL OF MECHANICAL ENGINEERING

SBMA4005 VIRTUALITY AND AUGMENTED REALITY
L T P Credits Total Marks
3 0 0 3 100

UNIT 1 INTRODUCTION 9 Hrs.
The three I‘s of virtual reality-commercial VR technology and the five classic components of a VR system - Input Devices:
(Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation-interfaces
and gesture interfaces-Output Devices: Graphics displays-sound displays & haptic feedback.

UNIT 2 VR DEVELOPMENT PROCESS 9 Hrs.
Geometric modeling - kinematics modeling- physical modeling - behaviour modeling - model Management.

UNIT 3 CONTENT CREATION CONSIDERATIONS FOR VR 9 Hrs.
Methodology and terminology-user performance studies-VR health and safety issues-Usability of virtual reality system- cyber sickness -side effects of exposures to virtual reality environment

UNIT 4 VR ON THE WEB AND VR ON THE MOBILE 9 Hrs.
JS-pros and cons-building blocks (WebVR, WebGL, Three.js, device orientation events) frameworks (A-frame, React VR)-
Google VR for Android-Scripts, mobile device configuration, building to android-cameras and interaction-teleporting-spatial
audio-Assessing human parameters-device development and drivers-Design Haptics

UNIT 5 APPLICATIONS 9 Hrs.
Medical applications-military applications-robotics applications- Advanced Real time Tracking other applications- games,
movies, simulations, therapy
Max. 45 Hrs.

COURSE OUTCOMES
On completion of the course, student will be able to
CO1 - Understands the system or process to meet given specifications with realistic engineering constraints.
CO2 - Identify problem statements and function as a member of an engineering design team.
CO3 - Explores the technical resources
CO4 - Propose technical documents and give technical oral presentations related to design mini project results.
CO5 - Examine the content and mobile applications of VR.
CO6 - Design various medical applications based on augmented reality.

TEXT / REFERENCE BOOKS
1. C. Burdea & Philippe Coiffet, ―Virtual Reality Technology‖ , Second Edition, Gregory, John Wiley & Sons, Inc.,2008
2. Jason Jerald. 2015. The VR Book: Human-Centred Design for Virtual Reality. Association for Computing Machinery
and Morgan & Claypool, New York, NY, USA, . 2015.
3. Augmented Reality: Principles and Practice (Usability) by Dieter Schmalstieg& Tobias Hollerer, Pearson Education
(US), Addison-Wesley Educational Publishers Inc, New Jersey, United States, 2016.
4. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile, Tony
Parisi, O‘Reilly Media; 1 edition, 2015.

END SEMESTER EXAMINATION QUESTION PAPER PATTERN
Max. Marks: 100 Exam Duration: 3 Hrs.
PART A: 10 Questions of 2 marks each - No choice 20 Marks
PART B: 2 Questions from each unit of internal choice; each carrying 16 marks 80 Marks
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